Fixes to the Bravil entrance gatehouse mesh and the water gate mesh have been completely redone to address some missed issues and undesired changes that were not originally bugfixes at all.
Corrected issues with the ICGroundFloor18.NIF file having a duplicated NiNode which caused flickering.
The Imperial Palace parts with the red dragon logo on them were distorted due to bad UV mapping.
This record needs to remain in place for non-SI users who may still be out there.
Marked the BlockDetectionDialogue entry so that 圎dit will no longer flag it as an ITM.
A mismatched if/endif in RufioDieScript caused the script to fail to compile its changes at some point, so even though the source code said it was updated, the compiled binary code actually hadn't been.
Unofficial Oblivion Patch: Version Historyīy Quarn, Kivan, Arthmoor, and PrinceShroob